Mixamo Face Plus to MotionBuilder to UE4

Ok . Thanks so much. What i was confused about was that, when i use to export animations our of maya or motionbuilder, it was only the skeleton, and UE4 would import that as an Animation Sequence into the editor. I thought that bones were the only animations UE4 would accept.

To anyone looking for the solution, its pretty simple (also referring to the second link from 's reply).

  1. import the Skeletal Mesh without animation to set up your character in UE4
  2. when ready, simply animate the blendshapes in Maya/Motionbuilder (both worked), and export out the animated body and keyframed blendshapes by FBX, include the character geometry of course and the skeleton.
  3. when importing into UE4, use the set up Skeletal Mesh you already have as the target, import morph targets and animation.
  4. in persona, you can now see the animated body WITH the blenshapes animated as well.

in conclusion: UE4 is awesome. :cool: