Mixamo animations jittering in Unreal 5.5

This is an issue I’ve run into before, but I figured I’d ask about it here because it’s become a bit of a problem for me.

For background, I’ve recently been downloading some Mixamo animations, putting them through the Terribilis Mixamo to Unreal Converter, and assigning them to characters in an Unreal project. I’m able to do these steps just fine, and the animations normally work, but some seem to have an odd jitter/shake that occurs at arbitrary points in the animation. I was wondering if anyone else has had this same issue and knows how to fix it.

I’ve included a video of the jitter in Unreal. Note that while I’m using a different skeleton compared to the one I uploaded to Mixamo, the same jittering effect occurs with the original skeleton and other animations work fine.

https://youtu.be/BUfIONU_u7M