Hey again,
Yeah I’m having trouble doing that.
I followed Matts video up above for the objective box triggers. And I’m gonna design my game so for the first two box triggers will be walk-ins.
That will be for triggering the first objective to find the gas can, and the second will be on the gas can, triggering the next objective to fill up 6 or 8 generators. (I’m still deciding on the number of generators to add)
But I want to design either the generator, or the objective trigger box so after the last generator is filled, it triggers the last objective to escape.
I decided to have the last objective be just escape the room rather than adding an additional.