Yup, see the small 12. I’m presently running the build, am also advised that I need to first target Development Editor Win 64, Build, then switch target to Development Win 64 to then build the binary. You concur? A third bit of advice comes from outside AnswerHub directing me to
- RMB UE4, select Properties
- open Common Properties
- select References
- Add New Reference
- not sure which item applied, friend was in car over phone
His memory of how this worked was based on the idea that VS needed to be told where to look for this binary, that it needed this reference added. Any thoughts about that?
It’s takes a village to raise an idiot ;^)
Thanks.