Missing the vectorfield used in the gpu sprite emitter tutorial?

I can’t find it either. Zak thought it was included in the Content Samples package but sadly its not.
There is a tutorial on how to create your own sadly it requires Maya (I use 3D Studio Max) and its really confusing.

I did find another video tutorial with a custom script that Ruben Henares made so you can create your own Vector Fields inside 3DSMAX and export them to UE4