Missile ejection then ignite code needed

Well I’d setup a blueprint like any other projectile . So when it spawns use event begin play to sequence out what I want it to do.

Let’s just start with it appearing out if works location zero.

Set its orojectile velocity to somthing like Z 1500 it’s enough to shoot upward out ofvthecdefaujt -980 gravity force. So when it spawns it’s going upward immediately

Event begin play, have it spawn a emitter at its locstion or use a scene component on its bottom to have a workd location to reference where the particle spawns to give the initial I blast look. Use a delay like 1 second next spawn another emitter at that location to give the effect its now shooting thrust to goto its target. Follow this with getting suggested velocity. Then set its velocity to that. It will then toss itself at the target.

You’d want yo in projectile set it do it rotates to face its velocity so it aim in the direction its going.

I’m not totally sure what the missle does that you want to emulate.

But it’s pretty straight forward.

If your new to blue prints might want to try some tutorials to get familiar with spawning emitters and such.