Thanks!
There are several parts where you can get control:
- First part: you can control metallic, roughness, normal, etc… all things relative to the surface of the mirror. You can add patterns, drawings, to the surface too.
- Second part: you can add and control refraction, etc… all things relative to thickness of the mirror.
- Third part: you can get control over reflections intensity, mixing reflections with specular highlights and refraction, etc… You could also tint or blur reflections here, or add any postprocess effect (grain, bloom, fringe or whatever you want), or mix between neat and blur reflections, according to a “steam map”, for example. Or add a postprocess material to the reflections themselves.
So a lot of control.
Now that I have a neat basic shader, i’ll post other videos to show more advanced uses of it (like I did with glasses shaders).