Mirror building properly

I found the most elegant solution:

  1. Create a pivot point (ideally on a wall).
  2. Select all the meshes you want to mirror.
  3. Copy and paste them.
  4. Right-click → Transform → Mirror on the desired axis (e.g., Mirror X).

Note: Ideally, the mirrored meshes should be aligned correctly relative to the world origin for the best results.

My solution: