Is there a reason it’s not an option to store the projectile’s bounding box in ConstructionScript or BeginPlay when it has the default rotation, and use this value later?
I think that’d be your best option.
Is there a reason it’s not an option to store the projectile’s bounding box in ConstructionScript or BeginPlay when it has the default rotation, and use this value later?
I think that’d be your best option.