Minimize Window in C++ With a Custom BP Node?

I have no clue what all of you were talking about.

For anyone in the future, here’s the solution (a little inspired by the last reply).
It’s very simple.

GEngine->GameViewport->GetWindow()->Minimize();

that’s the function, simple, here are the includes

#include "Engine/Engine.h"
#include "Engine/GameViewportClient.h"
#include "Widgets/SWindow.h"

Don’t forget to add the new module as Pelogetan said.

KKNich with the clutch :wink: