Mimicking Overwatch health bar system

yup thats works, i feel like a fool :v
thanks a lot :grinning:

Does anyone have any visual examples of this functioning? I followed this solution to the T and I have no idea how to implement it into a working functioning player health, armor, shield, over health, etc. progress bar.

Treat it as an example of how to approach it and then make your own, rather than use it as a plug & play solutuon that suits all cases. In order to use and adapt it to your needs, you’d need to fully understand how it works anyway.

Here, it seems that calling SetHAS assigns new values to Health, Armor and Shield repectively. It would be up to you to have and calculate those vars separately.


A 6 year older me would do things slightly differently, rely more on materials.

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