I’ve added new features:
7 projectiles blueprints, including laser, different types of bullets and rockets with different targeting capabilities. For example there is a rocket, which can find the nearest alive and visible enemy and set it as a target(actor should implement enemy interface), then rocket will fly to the enemy and explode near it.
All ships now can fire with guns and rockets.
2 types of camera for ships.
Camera zoom.
Health/Damage system(with environment support)
Destroyed ships blueprints
Material controller blueprint to apply dynamic material effects to compozition of child blueprints, static and skeletal meshes.
The last ship is almost ready and will be presented soon.