Migrating BP assets involving C++ Classes between C++ projects wont work

Thank you for these updates!

I do hope this gets some priority as when you have a large UE4 C++ project, working in smaller projects is vital to avoid very long compile times. But when I am ready to merge the smaller test project with my main project, I run into this issue I am describing.

So I consider this issue vital to be addressed for anyone who is doing a very substantial UE4 C++ project, which is going to be more and more people as time goes on :slight_smile:

Thanks!

:heart: