Migrating assets to plugin's Content folder

YES! Thank you!

HAHA I tried a string replace on all the uasset files, which are binary. Needless to say that caused a crash. Your solution is way more reliable.

I was thinking about fixing this in the unreal source. I at least found a function MigratePackages_ReportConfirmed in AssetTools.cpp but maybe later… It doesn’t look easy to detect the plugin name.

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