Migrating an open-world from Unity to UE

  1. Thanks a lot for the encouragement. Prototyping in Unity (if you require more than a terrain with 20 boulders) is horrible.
  2. Ok - will keep in mind.
  3. Fortunately we don’t need any networking for our open game, it’s a stand-alone. We can dispatch the programmer somewhere more important like gameplay/graphics.
  4. Thanks for pointing those outs, a bit newbie there so they really helped :slight_smile: