Migrating an open-world from Unity to UE

  1. I understand, thanks for the note. But as with everything, there’s always a catch :slight_smile:

  2. I see. But would there be any workaround for getting good-looking dynamic day/night cycle? Except buying Enlighten. And yes, if VXGI is a performance hog I can’t really use it. Did anyone managed to get some open-world day/night looking good in UE solving this issue? I know ‘ARK’ but maybe they have some internal solution there? I heard about the heightfield GI too but is it supported any more? Or was it optimized?

  3. For the volumetric clouds we use: GitHub - kode80/kode80CloudsUnity3D: A realtime volumetric cloud rendering solution for Unity3D. maybe preparing to porting them but I wouldn’t bother with them too much at the moment. I think that the lighting problem is bigger at the moment

  4. That would not be a problem.