Midair Forward Velocity Stop

oh, I’m sorry about this, my fault on understanding your question.
So, if I understood your question now, you want to check if the character is falling and then stop the movement, right?
So yeah, you have to initialize this boolean first, so your code would be something like this:

// Called every frame
void AShanesTestCharacter::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);
	
	// Assuming you have a reference to your character's movement component
   // stored in a variable called "MovementComponent"
	bool IsFalling = MovementComponent->IsFalling();
	if (GEngine){
		GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, FString::Printf(TEXT("IsFalling: %s"), IsFalling));
	}
}