Hi there, I hope you’re having a good day ![]()
If i got your question right, you can do it by setting the movement mode to MOVE_Falling.
The code will be something like this:
// Assuming you have a reference to your character's movement component
// stored in a variable called "MovementComponent"
MovementComponent->SetMovementMode(MOVE_Falling);
If you have any questions, please let me know ![]()