Midair Forward Velocity Stop

Hi there, I hope you’re having a good day :slight_smile:
If i got your question right, you can do it by setting the movement mode to MOVE_Falling.
The code will be something like this:

// Assuming you have a reference to your character's movement component
// stored in a variable called "MovementComponent"
MovementComponent->SetMovementMode(MOVE_Falling);

If you have any questions, please let me know :slight_smile: