Microsoft Visual C++ Runtime no longer automatically included in V5.1 Builds?

rem Consider:
rem -applocaldirectory="$%UE_PATH%\Engine\Binaries\ThirdParty\AppLocalDependencies"
rem -skipdeploy
rem -skipcook 
rem maps one by one, not -allmaps
call "%UE_PATH%\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun -project="%CI_PROJECT_DIR%\%PROJECT_NAME%.uproject" -noP4 -clientconfig=%BUILD_CONFIGURATION% -serverconfig=%BUILD_CONFIGURATION% -installed -unrealexe="%UE_PATH%%UE_RELATIVE_EXE%" -utf8output -platform=Win64 -build -cook -allmaps -CookCultures=en -unversionedcookedcontent -prereqs -stage -package -stagingdirectory="%BUILDS_PATH%\%PROJECT_NAME%"

@ SerkanAyhan1973 Sorry for the late reply, try this. See here ‘-prereqs’ arg inside the command above. You can add it also through Custom Launch Profile. I think all that is needed for C++ redistributables included in to package - is this argument for the build command.
After that, if C++ redistributables are absent on the end computer - Epic will raise the installation process (when you click on yourgame.exe) with the installation wizard.