Method to get Smooth Pixel Perfect on 3d rendering

That’s so great what you are still active and is interested in improving and moving your project forward! :))

I’d say pixel creep [done] + per-object outlines + per-object highlights are the minimum for a solid asset, well, with transparency working well too. After that… I actually think what both plugins I mentioned before are pretty feature complete. There is only some stylization options to be added on top, like curved CRT matrix, different dither, and so on, but that’s a low priority, thou can add additional visual frare and to the priceiness :wink:

Good luck! And thank you.

P.S. As I mentioned, I came from Unity background, because my current (first) game kinda requires a little better graphics and is first person POV, but doesn’t require much coding, so I made a risky move to try to jump to UE temporarily. But I’m quickly falling in love with UE, and probably won’t be back to Unity :slight_smile: And this was the asset I’d miss in this case :slight_smile:

1 Like