Method to get Smooth Pixel Perfect on 3d rendering

Again, many thanks for sharing, it is much appreciated.

I’ve been playing around with your system a little, and it seems to be working mostly as expected. I have encountered one issue so far. I have some widgets created in the scene using widget components, so they are 3d widgets attached to actors but are working in screen space. The issue is that since your system occludes the entire screen and it is added to the player’s viewport, I can’t find a way to have these widgets draw on top of your system. Any suggestions about this?