I haven’t even tried yet , Oculus fork is still in 5.5 I don’t see the point to go 5.7 which is not even released yet ![]()
Ale.
Binaries go into Engine/Plugins/Marketplace not in your project.
I though it was going to be more complex but was actually very simple.
I made the changes for Unreal 5.7.
Use the source in this branch truefranco/MetaXRv78 at MetaXRv78ForUE57
Try first with NDK 27 if you get issues use NDK 25.
I will make the binaries when UE5.7 release.
Thank you for your effort. After trying to resolve some compilation errors I was able to compile it, but it doesn’t run. I’m pretty sure I did something wrong while editing the source. But in the meanwhile I tried my project with OpenXR and Steam VR, and it seems that the water bug still isn’t solved in the actual 5.7 build, so I’ll have to wait for release I guess.
Thank you anyways for your work ![]()