Awesome, looking forward to giving it a try when you get it released. Thanks for your efforts on this!
I posted version 71 for UE5.5.1 . I was not able to fix the blank screen in VR preview. I guess we have to wait for Oculus.
i have v71 for 5.5.1 but now i cant open my project now pls help me
LoginId:4d8afd474c5f469943933882975f7bdc
EpicAccountId:e201c1a0b7b34bd18f3fb1c78fa56707
Assertion failed: SBT != nullptr [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h] [Line: 4070]
UnrealEditor_RHI
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UnrealEditor_Core
UnrealEditor_Core
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UnrealEditor_Core
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kernel32
ntdll
Iām not sure how the plugin can affect your project but in any case it does you can disable it by editing your project file in notepad and delete the part for OculusXR like thisā¦
Hello all,
I have installed the plugin. I am really new in Unreal how can I test the scene at the Quest 3? When I press the Meta XR Simulator it comes this message:
Meta XR Simulator is an additional tool that can be downloaded here. You then need to configure its path and config in the MetaXR plugin settings. Please send me a PM if you need more detail.
Thanks for this, do you have any solution for the Platform SDK as well by chance? https://developers.meta.com/horizon/downloads/package/unreal-5-platform-sdk-plugin/
Platform SDK no need to match your MetaXR plugin version, from my own experience I recommend you to use an older version that work for you. I use Platform SDK version 57 and everything work so far without any issue.
thatās interesting. Iām getting the same error for a completely different reason on the meta engine fork. How did you guys solve this? I canāt fetch FRDGBuilder from where I am in PostSceneColorRenderingMobile_RenderThread()
Same error here (āAnother FRDGBuilder already exists on the stack. Only one builder can be created at a timeā), on UE 5.5.3 and 5.5.4. And yet the simulator runs fine with 5.4.4 on the same PC, with identical project settings.
Binaries are ready for Unreal 5.6 for the Epic launcher version. Just unrar in āEngine/Plugins/Marketplaceā
I test it in Developer and Shipping with Oculus Passthrough Sample project and work like a charm.
Here are the binaries MetaXRv77
Let me know of any issue here or post it on Github.
Enjoy.
I also included the new Interaction SDK plugin ,but that one you need to put it in your Project folder.
I packaged the Hand interaction sample project and it work perfect.