MetaXR v77 for Unreal 5.6.0 Release

Makes no difference if copied in the projects plugin folder or to the Engine/Plugins/Marketplace. The Editor runs on Windows 11, the project is for a Quest 3 - so it’s actually for Android.

I am not talking about issues with packaging, that I didn’t even try yet. But I need to be able to re-compile after made changeds on C++ classes.