Do you have a tutorial or readme about how can we compile the meta plugins ourselves?
Download the Source code of Unreal 5.4.2 https://github.com/EpicGames/UnrealEngine/archive/refs/heads/release.zip
Run Setup.bat,
Copy the MetaXR plugin to Engine\Plugins
Run GenerateProjectFiles.bat
Open the .SLN generated
Right click UE5 in the project solution,
Build.
Thank you for sharing this man !
Thank you!
FIXED - I’m an idiot and I downloaded the wrong version
Hey Franco, thank you for this. I’m getting these errors any idea what they might mean?
You are not using the binaries. I have no idea what you trying to compile.
That error means you are missing a function in that abstract class (FDynamicResolutionState).
Last week Meta/Oculus provided an official version of their plugins (v66) for UE5.4.1, will download their Github fork of the engine and try just to compile the plugins for 5.4.2 now.
No changes at all in the plugin that worth the effort, actually , they keep removing things
Yeah, there are no noticable differences in v66 to previous versions.
I get baking errors related to missing textures in the MRUtilityKit. Is that only a helper plugin used with developing and not intended to be included with baking and packaging?
Yeah is just a convenient utility for when you are creating Mixed reality experiences and such.
I just update the Plugin until Oculus release one for Unreal 5.5.
Enjoy.
Compilation of my project aborts with the following error messages. The same errors that I get with the official Github source of the plugin btw. Will try to get this fixed.
>RendererSettings.h(1514): Error C2143 : syntax error: missing ';' before '<class-head>'
>RendererSettings.h(1514): Error C4430 : missing type specifier - int assumed. Note: C++ does not support default-int
>RendererSettings.h(1516): Error C4430 : missing type specifier - int assumed. Note: C++ does not support default-int
Use the binaries with Unreal 5.5 from the Epic launcher and put it in Engine/Plugins/Marketplace. I test it several times without any issue. Also package your game in shipping mode.
Plugin binaries are located here .
I downloaded the .rar file from your Githup repo and extracted it to the plugins folder of my VR project. The project is running within the editor, but when I try to compile it is always failing.
Just to mention this is a C++ VR project.
Extract it to your Engine folder in Engine/Plugins/Marketplace.
Create a new VR template project and check if it work.
then you can start checking your project for the issue.
is this a project for Windows or Android ?
Makes no difference if copied in the projects plugin folder or to the Engine/Plugins/Marketplace. The Editor runs on Windows 11, the project is for a Quest 3 - so it’s actually for Android.
I am not talking about issues with packaging, that I didn’t even try yet. But I need to be able to re-compile after made changeds on C++ classes.
Well I dont want to flood the forum , if you can join my Discord at TrueFranco maybe we can find a resolution together.