(METASOUNDS) Sound attenuation not working when starting from outside the attenuation radius

In case anyone else stumbles upon this, I discovered that the attenuation radius is based on the location of the player’s camera NOT the character mesh or collision. This applies to both sound cues and metasounds

Your audio assets should have some offset so it aligns with where the camera will be when the player approaches the object emitting the sound. If you are working on a top-down project for example, then you may have to move the sound cue or metasound asset up on the z-axis.

In the screenshot, notice where my player is in relation to the torch (bottom left), and the player camera and metasound (in the top right).