(METASOUNDS) Sound attenuation not working when starting from outside the attenuation radius

Just found this thread after having the same issue - am not new to Unreal and Audio, but I am new to Unreal Audio!

Would turning off the One Shot option not mean the sound effectively plays forever?

I am effectively using it to call a one shot sound, but its a long sound, and the player can be out of range when it triggers, then move into it within its duration. Is it safe to use this workaround, or could I be left with loads of instances of the sound permanently hanging around?

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