wow ok
after finally finding the right phrase where to cast to
and also switching the execution chain on dying
everything works without errors
except one terrible thing
when i keep holding the fire button
the shot deattaches from the player and the sound is triggered
BUT
the respawned player has a fully charged shot attached on spawning
while the last shot before dying is still flying away
oO
so now the question would be
is there a way to clean up the pawn before respawning?
or any idea what causes this?