MetaSound Trigger not working always Force stop input and re-enable button input

wow ok
after finally finding the right phrase where to cast to
and also switching the execution chain on dying
everything works without errors
except one terrible thing

when i keep holding the fire button
the shot deattaches from the player and the sound is triggered
BUT
the respawned player has a fully charged shot attached on spawning
while the last shot before dying is still flying away
oO
so now the question would be
is there a way to clean up the pawn before respawning?
or any idea what causes this?