Metasound stop working at all or stuck when too many

Hello! Thank you so much for the answer. So I’ve been playing around with concurrency (I have 32 channels indeed), but now I’ve been able to reproduce the issue with only 4 different sounds at the same time (and only one reproduction for each, so 4 in total).

I’ve kinda pinpointed the issue, this is only happening when I use SpawnSound2D and if I change it for PlaySound2D it never happens. The thing is, I’m caching correctly the audio component in a UPROPERTY, stopping it and playing it all the time (this ones are never duplicated, there is only one instance of each type), so I don’t have a single clue on why it would stop playing at all, or the opposite, freeze up in some state and never stop… I’m still digging, if I ever find the issue I’ll post it here.

And of course if someone has any other tips, I’ll gladly hear them all!