Hello. Really great tutorial. Gets you up and running with a quality carpaint really quickly. One thing I noticed, you said in the tutorial “Normal maps don’t affect emissive so orange peel normal map doesn’t change the look of the reflections produced by the capture” but if you are using the custom reflection vector, you can just plug your orange peel normal map into a into a transform node which transforms it from a tangent space to world space and than plug that into the CustomReflectionVector nodes Normal(V3). Wouldn’t that solve the problem of the normal map not affecting the reflections?