Hi,
Here’s a bit of update. Today a rebuilt the UE4 with debug settings (from branch 4.11) and tried the following:
- On a hackintosh (Core i7 3770, 32GB
RAM, GTX 780) I could reproduce the
bug easily. - On the same hackintosh I swapped the
the GPU to a GTX 760, I could still
reproduce it BUT it was much harder
to do. - Because of the hard reproducibility I
went back to the MacPro and tried to
make it crash (4.11prev-4) but after
20 minutes it still wouldn’t - I don’t have access to the iMac (not
mine), so I couldn’t retry on that - In Xcode I tried to debug, but the
problem is that I would need to do a
capture frame on the exact frame
which would be the first to fail. I
have no idea if thats even possible.
Hope my little update helps.
-Mac