There isn’t any official way of bringing them in at the moment. I believe there will be a workflow in the future. You can bring the MetaHuman into UE5 then try to Migrate or export/import the mesh into UEFN. You can only drive the skeletons from animation sequences at the moment I believe, so you can’t setup most of the needed Blueprints/ControlRigs etc. needed that we have in UE5 though.
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