Metahuman skeletal mesh and mesh unsynchronised after camera collision with environment

In the absence of more details I skip to the most obvious possible explanation: maybe each of your body parts (torso, legs, feet) is referring to the body animation blueprint? If so, you have to refer to this anim BP in the parent Mesh only, keep the anim class or anim asset of torso/legs/feet set to none, and use a SetMasterPose node at ConstructionScript or BeginPlay to set the Mesh anim BP as sync source for torso/legs/feet.

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