MetaHuman Seam After Exporting From Maya

I also tried to facilitate the work, I was able to bake the vertex color texture from the original MH, but for some reason the import of the TGA file does not work in UE5, the same problem arises that is described here (Vertex color import from TGA texture not working) a black texture is formed, if anyone has information on how to make it work, please write about it. Also, for some reason, the “Copy” button is not active