Hi all,
I’m having 2 issues with a MetaHuman Render/ and within the viewport.
First is the metahumans hair seems to be cutting/disappearing in front of a specific geometry, I have tried LOD sync to force 0/1 however it doesn’t seem to fix the issue. See below
The second is, as I am using bloom, DOF, and a high focal length camera, when the character is out of focus a halo appears around the character. See below
I am still on UE5.4 and can’t migrate the project for various reasons. Has anyone had these issues before/know any work arounds? Any help is greatly appreciated.