MetaHuman Custom Base Mesh Conform

It’s all right. After several days of meticulous experimentation and the development of an add-on capable of restoring vertex order within Blender, I have come to the unfortunate conclusion that the effort is largely futile unless one is working with extremely thin characters. The moment a mesh contains even the slightest muscular definition or anatomical complexity, the entire system collapses. This feature, as it currently exists, is fundamentally flawed and practically unusable in any meaningful production context.

Moreover, the absence of proper skinning support renders the feature even more limited. It appears to rely on a rudimentary Metahuman template, and as soon as any degree of bulk or anatomical variation is introduced into the character, the results are disastrous—the mesh integrity is compromised, and the model is effectively ruined. Investing time in this workflow is, regrettably, a waste.