I don’t know, man — I’m testing like crazy. I’m checking vertex count and vertex positions, UV´s
also export settings: Z-up, X-forward.
Something breaks, and I’d still prefer a Blue Post answer over crickets.
They released this mess — it’s only fair they either come out with the workflow they had in mind,
or crawl to the cross and admit it’s broken and will be fixed.
I mean, the person who was in charge of testing before going live wasn’t really testing —
they were just signing off on things that should never be in a live version.
I’m highly critical of spaghetti solutions — that can break an entire project.
As of now, no meshes I export off the engine works — plain and simple.
The community had to test things for them.
That’s not the way it should be — it’s their company and their product.
And seriously — what’s the point of a forum if no devs reply or help lead us in the right direction?