Here’s the error code:
LoginId:757fdfe24ae35777ab83a0bc530eb67a
EpicAccountId:712aac0dbc96423399d05d9e1a8cc13a
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 783]
Array index out of bounds: 4821 into an array of size 4821
UnrealEditor_MeshUtilities
UnrealEditor_MeshUtilities
UnrealEditor_MeshUtilities
UnrealEditor_MeshUtilities
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
Tried both 5.4 and 5.5 with fresh projects and freshly imported metahumans. The engine crashes immediately when I use convert to static mesh command in the Actor menu. Any tips on how to resolve it?