MetaHuman 5.6 Release

How do you export the Metahuman to Blender?

2 Likes

Solved, you must to install in the installation options of your engine the option “MetaHumanCreator Core data”

I would like to edit Metahumans at runtime using blueprint (or another way), but I got no idea if its even possible.

I created a new post with more explanations, but maybe I should have asked the question here.
Here is the link to my post : How to Edit Metahumans at Runtime Using Blueprints (UE 5.6)

Someone got any idea ?

Why does the latest binding pose differ significantly from the previous ones? This has made it impossible for us to directly use the previous animations, which is fatal to the entire workflow. For example, even the Manny animation resources in the mall need to be redirected, but redirection will cause animation distortion. Have you considered this issue? thanks!
@JamesPullan

1 Like