Metahuman 5.6 AO body texture issue

Hi everyone,
With the new MH character creator comes a new set of challenges. I’ve encountered an issue with the ambient occlusion textures – or possibly something else, I’m not entirely sure.
As you can see in the image, AO is appearing on the body exactly where the UV seams are.
Do you know how to fix this?
The black and white image is a buffer visualisation of the material’s AO.
Thanks.


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Having the same issue here, seems to be from the shader itself, not the textures as I can see, I’ve tried changing everything and with the old 5.4 MH shader this doesn’t happen, however using the same textures on the new 5.6 shader does happen, independently of the textures this looks like something in the shader forcing normals calculation, but I haven’t been able to find the culprit so far

found a workaround, still not sure what exactly was going on but I just deleted my “DefaultEngine.ini” and pasted one from a new project from scratch and I no longer have the issue, so there is a setting in that .ini file (probably because of a project update from previous version) that the new shader doesnt like