So I discovered that
the normal maps are actually 8K, not even 4K.
However, the base color textures are only 2K, which seems to be the standard in Unreal.
It looks like we can simply upscale the base color for work if needed .
So I discovered that
the normal maps are actually 8K, not even 4K.
However, the base color textures are only 2K, which seems to be the standard in Unreal.
It looks like we can simply upscale the base color for work if needed .