Visual Example.
This is my anim-montage timeline and the JS_AnimationTime is a custom notify that will play the sound at the location at the current time of the animation. However in this timeline-- I dont have audio so placing the notification is hard because I cant hear the performance in the timeline it self.
I can place play audio notifies (but there is a bug that doesn’t stop the audio for play back in the editor) and the design issue, that I have to keep moving the play audio notify-- which would make it un-sync to the animation so this is not possible. So I have to play the whole animation from the beginning to hear the audio so that i trigger the notify at the right time… it’s a bit of a mess just to hear the associated audio in the timeline.
IE it seems like have a synced audio track (like in a traditional NLE) could be very powerful tool for the animated dialogue case.
I love notifies-- but it seems like this case could be made a lot friendlier with audio synced timelines.