Hello,
so I am looking into the possibilites of message bus too.
I’ve got a basic example running. Everything is fine as long as I package my game with a development build configuration. As soon as I switch to a shipping build configuration my setup breaks.
Using shipping builds I can not even see any messages in the Messaging Debugger Window.
I assume messaging and UDP are disabled in shipping builds?
I tried to add “Messaging” and “UdpMessaging” in my Build.cs PrivateDependencyModuleNames line, but that didn’t do the trick. I also tried adding slate, although not using it. No success.
I am stuck.
Is it possible to use the message bus in shipping builds? What would be the propper way to set up packaging?
Thank you very much.
@conscienc3
Are you sure you need all that network multiplayer stuff? Cause if it is only for message bus, you only need that one option “-Messaging” but on both of your instances.