Message Bus - How to communicate with other UE4 projects

Hi,

I’m currently playing around with the messaging system and am trying to get this example running in ue4 4.22.3 … but I’m stuck right in the beginning when getting two separate ue4 games to connect to each other. I’m starting my server with ‘mappath?listen -server -messaging’ and the client with ‘ip -game -messaging’ … but they don’t want to connect because I can’t see my debug log messages … does someone have an idea? Btw. the messaging system is intended to be used to let two different ue4 games communicate between each other right?