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Thanks for sharing your configurator/companion plugin! It helps a lot in understanding how this works. I implemented your plugin in two test games ( config and companion ) in 4.11. They do connect, but when triggering a command on the companion, nothing happens on the bound event on the configurator. Any idea what I’m missing?
Also implemeting the plugin in 4.12 preview 4 gives a compile error on RpcServer->GetEndPoint(). The GetEndpoint() method doesn’t seem to exist in IMessageRpcServer. But maybe that is because the code for that is not yet implemented in this preview version of 4.12.
Hope you can help me out here, would love to get this working.