MeshBlend - A plugin for blending meshes, landscapes, etc in Unreal

The plugin now works while in editor (And not just PIE). Was the top requested feature from environment artists.

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This looks great and your latest videos and screenshots look beautiful! I’m excited to get my hands on this when you’re ready for initial release.

If you don’t mind, could you show an example of what happens when something like a chainlink fence passes in front of blended surfaces? All tech has strengths and weaknesses, and I always like to know both where it’s best utilized but also what the limitations are so they can be planned around. I assume something a fence would be the absolute worst case scenario for a screenspace post process effect.

Good question, and It’s a good worst case scenario to test!

Obscuring the area that blends is one of the biggest issues with screen space effects. But it looks better than what I expected.

I think the main reason for that is that the effect scales based on available space. So when you obscure it, the blend fades in size. So it never “pops”.

The video is quite bad. When testing what I mostly noticed was the screen tearing from the AA.

Here is a couple of stills of me obscuring the sunken chest. If you look closely you can see that the blend with the sand is smaller when the area is partly occluded. You don’t really notice this in motion except from unrealistically high blend sizes.

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