Mesh Tool - A Mesh Editor

Rad!
Also am I right that you can’t extrude edges right now

That’s good to know. It’s better than not having any way of handling it right now haha.

Random Stalker here… I have to say this.

IT LOOKS AMAZING!

I appreciate your prompt response. Thank you.

Congrats, @. It’s on the Marketplace already!

You can Shift + Drag to extrude edges.

Thanks! A long journey to publish it on marketplace. So glad it finally lands. :slight_smile:

Please be aware that the current description/features list on marketplace page is from my initial submission and it’s outdated. I’ll update them soon.

Indeed. This package is certainly on my buy list. Imho, should come with Unreal.

Congrats ! Mesh Tool in Code Plugins - UE Marketplace

Thats never gonna happen sadly :frowning: … well maybe when pigs fly…

Hi. Big fan of your other tools. Want to get this but wondering how far out of date the marketplece version will lag behind your latest version?

One thing I’d really like to see is something like the hammer face edit sheet. The current way to edit uvs is a bit annoying.

This would make precise texture alignment for tricky surfaces much easier. (Justify, texture scale in texels, and treat as one) Hammer also has it when you select a face, then alt + right click on another face you extend the uvs to that face. Even if it’s not touching.

I’ll send out the same version I published on itch to unreal marketplace at the same time. From my past experiences, it might take one day to several weeks to go live on unreal marketplace. I heard that the marketplace team is getting new blood so hopefully the process will be shorter in the future.

Will be interesting to see the differences are when the dev geo branch merges… but i do belive in this as a plugin however, because you can perhaps iterate quicker and maybe make changes based on opinions more often? Anyway… bought the plugin on itch.io and i think it rocks!

The only thing i have to wish for improvement on, and i know this is nitpicking but… the UI… maybe it could be improved? :slight_smile:

The “Justify, texture scale in texels, and treat as one” features seems interesting, but I might have to do some research see what they actually do. (little knowledge on hammer).

Have you tried the “Match UV” and “Flow UV” added in 1.0.6? Both can be used to “extend” UV to other faces.

@datee, thanks for your support! Yeh, the UI… It’s not nitpicking at all as the current UI is indeed quite primitive. Any UI suggestion is much appreciated.

I’ve tried both and they’re pretty useful. However, the issue I’m currently having is getting the texture oriented the way I wanted.

Hammer’s texture scale and justify is more or less what I needed to do alignment

Video example of justify and texture scale.

Video example of extending uvs to an entirely different face

What sort of limitations… or freedoms do you have on the UI? Would it be helpful if i drew a mock up of stuff I think would be nice for a UI?

By the way, where is the FLOW option? I don’t see it and your vid doesn’t show that either.

It’s in the edge options

Cool. Ill take a look.

Thanks . =)