In case anyone is curious, that command is MeshEditor.Enable. It’ll then appear under the Modes tab (shortcut key Shift-6). It’s all pretty undocumented at this point (and unstable, as to be expected for WIP), but pretty cool to mess around in.
In case anyone is curious, that command is MeshEditor.Enable. It’ll then appear under the Modes tab (shortcut key Shift-6). It’s all pretty undocumented at this point (and unstable, as to be expected for WIP), but pretty cool to mess around in.