Sorry that I’m on the road from Nov.20 to Dec.15 with limited internet access and not be able to reply in time.
@TheFlow3k the Engine’s mesh editing solution branch (dev-geometry) is actually already in engine now (just need to be activate from console). It’s a good framework to build functionalities upon, I believe that’s what Unreal Studio is doing now. And If I’m writing Mesh Tool now, I’ll surely take advantage with the Engine mesh editor API. I do had a short conversation with Mike Fricker regarding the mesh editing framework Epic’s working on last year, and it’s quite clear they’re more focus on building a robust framework first while I’m making Mesh Tool a little more practical tool (and not as robust)
The plane cut tool could be used to cut un-seen faces from a complex mesh. One missing functionality from the plane cut tool is to fill the cross section from the cutting.
@unit23 One possible solution is 1. Inset the face 2. Scale/Translate the insetted face to the size you want. I’ll see if I can record a video in next 2 days.