Mesh Tool - A Mesh Editor

My bad, I should rename it to something like “Copy Quad Texture Map” to make it less confuse with “Match Face Texture Map”.

Basically what “Match Quad Texture Map” do is just copy the source UV from first Quad and paste to next Quad you click on. ( Unlike the face version which will actually project target face into source face’s triangle space base on it’s baryCentric coordinate)